The double jump gives Greak and Raydel a height advantage, but Adara’s glide gives her a further reach. For example, Greak and Raydel can double jump, Adara uses her magic to glide. And are simple enough, yet somehow provide a bit of finesse. Puzzles are designed for one, two or all three of the siblings and their unique abilities. It’s a unique style of play that I rarely encounter. You play as both, then later, all three when you reunite with the eldest brother, Raydel. But as you reunite with his sister Adara, the middle sibling and magic user. Greak is certainly designed in a way that is meant to be multiplayer, except it isn’t. And in retrospect the story and gameplay are somewhat similar but they differ in a few ways. Greak at first, appears very similar to games like Ori. Greak, Raydel and Adara, to save the realm from destruction and chaos at the hands of the beasts of Urlag! With most of the Courines wiped out, it’s up to these three young siblings. The Courines have managed to seal the Urlags away many a time, however this time they have all but proven too strong. Greak: Memories of Azur is a tale about three siblings belonging to a magical race called the Courines, their kind along with the rest of mankind are being attack by a race of dark beasts called Urlags.
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